
workshop
creature for games
with Glauco Longhi

4 weeks | Saturdays,
10am EST - 1:00pm EST (NY Time)
Start: April 5th 2025
End: April 26th 2025
SOLD OUT
Advanced class on designing, modelling, texturing and presenting a creature, for videogames.
Glauco will design, sculpt, model, texture, paint, light and finalize a creature for games, presenting it in Unreal.
You will learn all of his design, texturing and presention techniques during this workshop.
The workshop will be conducted in Zbrush, Maya, Photoshop, Substance Painter and Unreal.
Glauco will create a new creature bust from scratch, designing in zbrush, modeling the highpoly, low poly and bakes, uncluding the textures, materials, lighting and presentation in Unreal Engine.
You will learn how Glauco's experience in makeup fx and traditional mask making helped him develop his unique technique for texturing and shading his creations.
This class is recommended for those who are already familiar with digital sculpting, game art and realtime techniques, but anyone will be able to follow along.


Day 1 - Intro, Reference, Design, Sketch, Highpoly
Day 2 - Highpoly, Surface Detailing
Day 3 - Topology, UVs, Bakes, Basic Material Setup and Texturing
Day 4 - Texturing, Materials, Lighting and Presentation
30min QA at the end of each day
available options
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DEMO: Watch the demo/class live and ask questions during the classes. Access to all workshop materials. Each class has 30min of QA at the end.
(no individual feedback or critiques options for this workshop)
You will have access to the recordings for unlimited time after workshop is over.
Enrollment ends 03/28/2025
for questions:
SOLD OUT
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