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workshop

creature for games

with Glauco Longhi

gl_witch_01.jpg

4 weeks | Saturdays,
10am EST - 1:00pm EST (NY Time)

Start: April 5th 2025 
End: April 26th 2025 
SOLD OUT

Advanced class on designing, modelling, texturing and presenting a creature, for videogames.​

Glauco will design, sculpt, model, texture, paint, light and finalize a creature for games, presenting it in Unreal.

You will learn all of his design, texturing and presention techniques during this workshop.

The workshop will be conducted in Zbrush, Maya, Photoshop, Substance Painter and Unreal.

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Glauco will create a new creature bust from scratch, designing in zbrush, modeling the highpoly, low poly and bakes, uncluding the textures, materials, lighting and presentation in Unreal Engine.

You will learn how Glauco's experience in makeup fx and traditional mask making helped him develop his unique technique for texturing and shading his creations.

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This class is recommended for those who are already familiar with digital sculpting, game art and realtime techniques, but anyone will be able to follow along.

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Day 1 - Intro, Reference, Design, Sketch, Highpoly

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Day 2 - Highpoly, Surface Detailing

Day 3 - Topology, UVs, Bakes, Basic Material Setup and Texturing

Day 4 - Texturing, Materials, Lighting and Presentation

30min QA at the end of each day

available options

  • DEMO: Watch the demo/class live and ask questions during the classes. Access to all workshop materials.​​​​​​ Each class has 30min of QA at the end.

(no individual feedback or critiques options for this workshop)

You will have access to the recordings for unlimited time after workshop is over.​​​​

Enrollment ends 03/28/2025

for questions:

info@longhiacademy.com

SOLD OUT

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